02-05-2021



Platform: Polled: Main: Main + 100%: Fastest: Longest: Nintendo Switch 31: 6h 14m: 8h 05m: 12h 03m: 3h 13m: 20h. Is a fun game that offers us infinite possibilities to complete the missions that we have to carry out. Although the controls are sometimes not very intuitive, this is a very entertaining title whether we play it alone or with friends. For Nintendo Switch on the Nintendo Switch, a GameFAQs message board topic titled 'The Stretchers, Moving Out, or Good Job?'

  1. Good Job Nintendo Switch
  2. Good Job Nintendo Switch Price
  3. Good Job Nintendo Switch Walkthrough
Switch

Good Job! (Switch) Review

by Jordan Rudek - March 30, 2020, 9:41 am EDT
Total comments: 2

Pretty, pretty, pretty good.

Good Job! was among a handful of titles that shadow-dropped onto the eShop following the latest Nintendo Direct presentation, and given that the title was both announced and released on the same day, you'd be forgiven for not knowing much, if anything, about it. Quirky title notwithstanding, this action-puzzle game revolves around completing a specific objective in the rooms of an office tower by manipulating objects and people in each room. Its simplistic aesthetic places the focus squarely on the gameplay, which is decidedly better than just good.

The story of Good Job! sees the boss of a company inviting their presumed heir into the workplace to see if they can manage and oversee all of the day-to-day operations of the business. Each of the nine floors of the office tower represents a different facet of the business, such as maintenance, finance, or marketing, and the tasks on that floor are generally aligned with its role in the company. Except for the final two floors, the first seven each contain four stages, and by completing all four you earn a promotion that unlocks the next floor. This makes for a total of 32 stages, most of which have unique objectives that add a lot of variety to the overall experience.

The stages themselves are never overly challenging, but some can take much longer than others to complete. For example, one level tasks you with reconnecting all of the Wi-Fi devices so that all of the employees in the room have internet coverage. It's not as simple as just plugging in every router since there aren't enough to fill the whole office; instead, you have to strategically place mini signal boosters to bring coverage to more remote areas of that particular office. A later stage is filled with conveyor belts and tasks you with assembling robotic cars and delivering them to one specific corner of the room. Even though some stages repeat the objective of bringing different-colored packages to a given area of the room, the ways in which you navigate the room and accomplish that task always change. They can change even more if you decide to try the game in two-player co-op.

Each room features up to four collectibles, too: two hats and two shirts. Finding and claiming all of these adds another level of challenge to Good Job!, and you can equip your new-found clothing to change the look of your character. After successfully completing a stage, you are graded based on how fast you were, how little monetary damage you caused, and how few objects you destroyed. You also earn an overall ranking that seems to just match your biggest grade, and so even if you destroy an entire office and earn two D's for destruction and an A for speed, your final grade will still be an A, which feels a little counter-intuitive since breaking everything in sight can often be a quicker way of finishing the task at hand. That said, watching walls crumble, expensive vases smash to pieces, and shelves topple over never gets old. My personal favourite was using plugged in electronics as slingshots, sending furniture flying through the level.

Very early on, I knew that Good Job! was special, but it captured my attention from the bottom floor all the way up to the penthouse. The rudimentary presentation truly complements the humor of the physics and the fun of completing the objectives. Every floor of the office tower feels fresh, and reaching the end of the game brought both great satisfaction and also that bittersweet realization that I was finished with another wonderful gaming experience. Minor issues such as not being able to control the camera and occasionally finicky controls fail to hamper a thoroughly enjoyable puzzle game. If you are looking for a charming, funny, and innovative new game to play while cooped up inside, Good Job! represents one of the best candidates for the position. Download microsoft word 2013 for mac.

Summary

Pros
  • Humor and charm in abundance
  • Solid variety to the stages
  • Thoroughly fun gameplay
  • Two-player co-op
Cons
  • Camera angle can obscure objectives
  • Controls can occasionally be a burden
  • Odd grading system

Talkback

TOPHATANT123March 31, 2020

This intrigued me in the direct, Switch has been on fire when it comes to coach co-op

GilbrodApril 06, 2020

Bought it. I normally wait for sales. I didn't with this. Worth it!

Add to the discussion!
Switch

Game Profile

Worldwide Releases

Good Job!
ReleaseMar 26, 2020
PublisherNintendo
RatingEveryone

Related Content

(Redirected from Good Job! (video game))
Good Job!
Developer(s)Paladin Studios
Publisher(s)Nintendo
Director(s)Masataka Takemoto
Coen Neessen
Producer(s)Katsuya Eguchi
Toyokazu Nonaka
Fernando Rojas Braga
Designer(s)Kyle Gaynier
Kenta Usui
Programmer(s)Pieter Peeters
Artist(s)Lauren 't Jong
Benjamin Paulus
Composer(s)Antonio Teoli
Platform(s)Nintendo Switch
ReleaseMarch 26, 2020
Genre(s)Puzzle, action
Mode(s)Single-player, multiplayer

Good Job! is a 2020 puzzle video game developed by Paladin Studios and published by Nintendo for the Nintendo Switch console. The player controls a megacorporation CEO's son in completing exaggerated office tasks in destructive playground-style puzzles to climb the corporate ladder. Although there are normal ways to complete the levels, the player can be as destructive and creative as they like to beat the level faster.

Good Job Nintendo Switch

After good impressions from both companies, Nintendo and Paladin Studios met together to create an experimental game. They had the intentions of appealing to a broad audience, using time zones and locations to their advantage. The game was announced and released in March 2020. The game received generally positive reviews, with reviewers praising the exaggerated gameplay and office setting.

Gameplay[edit]

The player preparing to shoot a projector through the wall. They are using a wire to act as a slingshot.

The player controls the son of a CEO of a major megacorporation; their goal is to complete tasks throughout the building to climb the corporate ladder.[1] These goals are common office tasks, such as setting up a projector for a conference meeting.[1] These tasks can be completed in a multitude of ways, although most can be described as either 'non-destructive' or 'chaotic'; for example, the player could either navigate the projector throughout the rooms, or simply form a slingshot and launch it through the walls instead.[1] Upon completing the task, the player is graded on how long it took to complete the level, as well as the number of objects destroyed and the monetary repair costs for damage; although grades are given for all three of these, the overall grade is generally the highest grade of them, so causing costly damage but completing the level quickly will still result in a good overall grade.[2][3] The gameplay is broken up into levels with each level being a different floor that covers a different type of business.[2] Clothing pieces can be found throughout the game that allow the player to customize their character's appearance.[1] The game supports local multiplayer with one other person, allowing for two players to complete the puzzles at one time.[4]

Nintendo

Development[edit]

Most of the developers at Paladin Studios had played games from Nintendo, and have been trying to do a collaboration for about ten years. Nintendo's producer, Takao Nakano, played some of the company's mobile games, and believed they put care into them.[5] A team from Nintendo met with the company in 2017, and was interested in a prototype conceptualized by Paladin Studios.[6] Paladin Studios wanted to make a game that was easily accessible to a broad audience; they wanted a game that could be enjoyed by children and adults, as well as one that had simple controls. They decided to set the game in an office setting, as it was easily recognizable and would allow players to use common objects in surprising ways. They liked the contrast of a mundane office setting with chaotic and destructive actions.[6]

Nintendo and Paladin Studios discussed regularly and worked together on the game very closely, actively video chatting each other to collaborate. Paladin Studios, located in The Netherlands, would create a working prototype of the game and send it to Nintendo in Japan for review every day. Both countries have opposite time zones, so every morning Nintendo had a prototype they could review, and every morning Paladin Studios had a review back from Nintendo. Due to both companies being in different parts of the world, it helped further their intentions of being enjoyable by a larger group of players. Although both companies had similar ideas, they sometimes had conflicting opinions on the office setting, as certain parts of a typical building were different in the two countries.[5]

The developers encountered multiple bugs during the game's creation, such as glitch where every object in the level would immediately be destroyed. One of the glitches, where a printer wrapped in a cable would cause it to be violently launched in all directions, inspired the creators to increase the launch speed of cables. Due to the game revolving around physics, play testers found it enjoyable to search for hidden bugs.[6]

The game had a two year development cycle, and was announced March 26, 2020, releasing the same day. Nintendo only told Paladin Studios that the game would be featured in a Nintendo Direct shortly before the announcement, which caught the company by surprise. Paladin studios commented how 'Nintendo did a tremendous job at guiding us through this process and really helped us make the best content we could possibly make.'[4]

Reception[edit]

Good Job Nintendo Switch Price

Aggregate score
AggregatorScore
Metacritic78/100[7]
Review scores
PublicationScore
Destructoid8/10[3]
Eurogamer4/5[8]
GameSpot7/10[9]
Nintendo Life9/10[1]
Nintendo World Report9/10[2]

Good Job! received 'generally favorable' reviews, receiving a 78% on review aggregatorMetacritic.[7]

Reviewers praised the general gameplay, being able to solve the problem with multiple solutions.[1][10][11] Critics liked the multiple approaches to completing tasks,[1][10][3][11] with Nintendo Life noting that it results in good replayability, that each level has a multitude of objectives based on how quickly or how much money is spent.[1] Some liked the amount of physical objects that could be destroyed, of which being called satisfying.[11][8][9]Eurogamer reviewer Christian Donlan praised the increased difficulty of each level, saying how it fit well with the silly graphics and theme.[8]Siliconera liked the simplistic graphics, calling them colorful and abstract.[12]

Good Job Nintendo Switch

Many critics understood the theme of wanting to break the rules and cause destruction in an office setting.[8][9][3] Donlan was fond of how certain tasks are exaggerated, such as making it extremely difficult to move an oversized photocopier through a doorway, which increased his desire to smash it through a wall instead.[8] Due to the game releasing during the COVID-19 pandemic, reviewers found it enjoyable to play around in an office space, something that they had missed during quarantine.[11]

Slight negativity came from how multiplayer is not much different from singleplayer. Reviewers were upset how levels were exactly the same, and expressed how it could lead to the loss of coordination and double the amount of accidental damage. Nonetheless, they enjoyed how it could result in faster times if the players work together well.[1][10]Destructoid's CJ Andriessen had an issue with picking up objects; he said that the character would accidentally pick up the wrong object, most of the time causing accidental destruction, ruining a peaceful playthrough.[3]

Notes[edit]

See also[edit]

  • Enercities – a game created by Paladin Studios

Good Job Nintendo Switch Walkthrough

References[edit]

  1. ^ abcdefghiReynolds, Ollie (March 30, 2020). 'Good Job! Review (Switch eShop)'. Nintendo Life. Archived from the original on December 7, 2020. Retrieved December 9, 2020.
  2. ^ abcRudek, Jordan (March 30, 2020). 'Good Job! (Switch) Review'. Nintendo World Report. Archived from the original on October 19, 2020. Retrieved January 13, 2021.
  3. ^ abcdeAndriessen, CJ (April 5, 2020). 'Review: Good Job!'. Destructoid. Archived from the original on January 13, 2021. Retrieved January 13, 2021.
  4. ^ abCraddock, Ryan (March 27, 2020). 'Good Job! Is A Brand New Puzzler From Nintendo, And It's Out Now On Switch'. Nintendo Life. Archived from the original on March 30, 2020. Retrieved January 13, 2021.
  5. ^ abVroegop, Bastiaan (October 13, 2020). 'Hoe de Nederlandse gamestudio Paladin met Nintendo samenwerkte' [How the Dutch game studio Paladin collaborated with Nintendo]. gamer.nl (in Dutch). Archived from the original on January 13, 2021. Retrieved January 13, 2021.
  6. ^ abcNijland, Nick (June 26, 2020). 'Good Job! Interview met de Nederlandse en Japanse ontwikkelaars' [Good Job! Interview with the Dutch and Japanese developers]. IGN (in Dutch).
  7. ^ ab'Good Job! Critic Reviews for Nintendo Switch'. Metacritic. Archived from the original on May 14, 2020. Retrieved April 4, 2020.
  8. ^ abcdeDonlan, Christian (March 31, 2020). 'Good Job review – a proper little delight'. Eurogamer. Archived from the original on April 3, 2020. Retrieved April 4, 2020.
  9. ^ abcBarbosa, Alessandro (April 2, 2020). 'Good Job Review – Office Space'. GameSpot. Archived from the original on April 4, 2020. Retrieved April 4, 2020.
  10. ^ abcFrushtick, Russ (March 26, 2020). 'Nintendo's surprise release is absolutely worth your time and money'. Polygon. Archived from the original on April 2, 2020. Retrieved April 4, 2020.
  11. ^ abcdGach, Ethan (March 26, 2020). 'Good Job! Turns Office Nepotism Into Something More Fun'. Kotaku.
  12. ^Russel, Graham (April 5, 2020). 'Switch Surprise Release Good Job! Is Best When You're Worst'. Siliconera. Archived from the original on October 23, 2020. Retrieved January 13, 2021.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Good_Job!&oldid=1017484429'